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Riot Games on AWS

VCT Hackathon: Esports Manager Challenge

AWS and VALORANT have launched the Esports Manager Challenge hackathon! Utilizing Amazon Bedrock’s generative AI functionality and official esports data, participants have the opportunity to create a LLM-powered digital assistant that builds teams and answers questions about VALORANT Esports players. Put your skills to a test by registering here.

Riot Games: Powered by AWS

Enhancing fan experience

Riot works with AWS to enhance its global esports event broadcasts throughout each competitive season for LoL Esports, the VALORANT Champions Tour (VCT) Esports, and Teamfight Tactics (TFT). Similar to the in-depth statistics provided to major global sports leagues, Riot uses AWS’s broad portfolio of cloud capabilities to provide fans with new insights and experiences.

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Production for a global fanbase

Riot and AWS share a vision of bringing esports to fans no matter where they live, how they watch, or what language they speak. To achieve this, Riot is introducing Riot Games Remote Broadcast Center powered by AWS, a series of cloud-first remote broadcast centers (RBC) that leverage AWS technologies. These facilities will support Riot’s current and future ambitions to reimagine the entertainment experience across numerous areas in addition to esports and analytics/stats like music production, animation, and game development.

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Transforming gameplay

The utilization of AWS's services is a key element in Riot's ability to deliver the best possible game experiences to players. Riot partnered with AWS to power Riot’s infrastructure including their new global content factories that publish Riot’s esports, music production, analytics, statistics, and animation. 

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Generative AI is transforming sports

From startups to sports franchises, organizations trust AWS to innovate with generative artificial intelligence.

Riot Games | Global Database Migration to AWS | Amazon Web Services (2:21)

Aspiring to be the most player-focused game company in the world

✔ Riot Games is behind leading global esports properties League of Legends Esports (LoL Esports), VALORANT Esports, and Teamfight Tactics (TFT)

League of Legends (LoL) is one of the world’s most-played games for over the last 10 years with over 160 billion total hours spent playing LoL per year.

Riot partnered with AWS to power Riot’s infrastructure including their new global content factories that publish Riot’s esports, music production, analytics, statistics, and animation.

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